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            <url>
                        <loc>https://yilinzblogs560w7-harbor.cargo.site</loc>
            
            
            <lastmod>2025-02-24T05:56:45+00:00</lastmod>
            <changefreq>always</changefreq>
            <priority>0.5</priority>


            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/B1102864868992867670351694080604/Group-A-4-23.jpg</image:loc>
                                            <image:caption>

Week6 jumping issue at 01:00:03 (
scale transformation fx by Yilin Zhao; shader&amp;#x26;camera by Mia Esparragoza; lighting by Zane Kidwell, particle fx by Soi Park,

Compositing by Veronica Ramirez)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/S2228408175517020524961723175839/222222222222222222222222.mp4</image:loc>
                                            <image:caption>Week6 jumping issue at 01:00:10 (
ring morphing fx by Soi Park; shader&amp;#x26;camera by Mia Esparragoza; lighting by Zane Kidwell, ring anim&amp;#x26; snake shape particle trail by Yilin Zhao,

Compositing by Veronica Ramirez)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/K2228408175756828197919947346847/Week7_V1_1111.mp4</image:loc>
                                            <image:caption>

Week6 jumping issue at 01:00:03 (
scale transformation fx by Yilin Zhao; shader&amp;#x26;camera by Mia Esparragoza; lighting by Zane Kidwell, particle fx by Soi Park,

Compositing by Veronica Ramirez)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/V2228440293475168653988813722527/5555555555.png</image:loc>
                                            <image:caption>

Fixed nodes (for mesh): Separate particle and mesh, add attribute delete nodes individually (keeping the uv attribute of model)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/U2228440293143127260662041793439/Snipaste_2025-02-23_23-27-40.png</image:loc>
                                            <image:caption>Original nodes(by Soi Park): everything merge together then adding a attribute delete node</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/X2228440293456721909915104170911/44444.png</image:loc>
                                            <image:caption>Fixed nodes (for particle): Separate particle and mesh, add attribute delete nodes 

individually

 </image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/N2228456621647578986145845728159/ddddddd.mp4</image:loc>
                                            <image:caption>

Week7 jumping issue fixed (ring morphing fx by Soi Park; shader&amp;#x26;camera by Mia Esparragoza; lighting by Zane Kidwell, ring anim&amp;#x26; snake shape particle trail by Yilin Zhao)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/N2228456621389324569113912005535/wwww.mp4</image:loc>
                                            <image:caption>

Week7 jumping issue fixed (scale transformation fx by Yilin Zhao; shader&amp;#x26;camera by Mia Esparragoza; lighting by Zane Kidwell, particle fx by Soi Park, 

Compositing by Veronica Ramirez)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/S2228462843752801792451315356575/mmmmmm.mp4</image:loc>
                                            <image:caption>

Week7 shot2 snale particle trail (shader&amp;#x26;camera by Mia Esparragoza; lighting by Zane Kidwell, ring anim&amp;#x26; snake shape particle trail by Yilin Zhao,Compositing by Veronica Ramirez)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/T2228474884643634977476618081183/1.1.mp4</image:loc>
                                            <image:caption>

week 7 shot3 render result ( particle seperation 0.02, and render in redshift)&lt;br /&gt;


</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/J2228487671723712688126993224607/Snipaste_2025-02-24_00-17-40.png</image:loc>
                                            <image:caption>1. base part of abstract particle (overall nodes, more detail please check week5 blog)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/K2228487886333133241663916725151/Snipaste_2025-02-24_00-18-17.png</image:loc>
                                            <image:caption>3. inside vop: Noise-based generation of colors (Cd), controlled by Ramp</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/Q2228488012398182241394992468895/Snipaste_2025-02-24_00-18-45.png</image:loc>
                                            <image:caption>4. delete the black part of particle, then using attribute transfer (transfer color from base abstract particle to the extracted particle)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/C2228488092973560355358313927583/Snipaste_2025-02-24_00-18-59.png</image:loc>
                                            <image:caption>5. Control the transparency of the particles through ramp, so that the particles have a smooth fade-in/fade-out effect during the life cycl</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/Q2228488208634645697517202559903/Snipaste_2025-02-24_00-19-15.png</image:loc>
                                            <image:caption>6. color correction for shinning particle part</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/H2228497782070544839079171576735/31.mp4</image:loc>
                                            <image:caption>

week 6 shot3 render result ( particle seperation 0.03, and render in redshift)&lt;br /&gt;


</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/R2228504171174141744677211984799/Snipaste_2025-02-24_00-37-08.png</image:loc>
                                            <image:caption>

2. adding attirbute vop （for extract some of the color form the base)</image:caption>
                                    </image:image>
            
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