SCAD x Harbor
② Week 7
Bulgari Serpenti Ring
Feedback from Mentors (Class 13 )
1. Position & Composition
Shot 2-2: Adjust log/ring position to avoid leaning too far left.
Shot 2-1: Enhance initial camera movement and increase macro feel (DOF).
2. Color & Lighting
Shot 1-2: Dragon’s black levels feel off (C6), try rotating the HDRI.
Shot 3-1: Sky looks overexposed, increase bokeh, and remove ease-in on Bezier.
3. Particles & Animation
Shot 2-1: Improve particle pullout at 12'.
Shot 1-2 & Pop shot 1-2: Fine-tune animations.
4. Overall Suggestions
Consider a camera push-in at the start for more impact.
Great progress so far—keep refining!
Week 7 Task
1. Fixing shot1 and shot2 jumping issue
2. Adjusting the shot2 particle based on new camera
3. More particle for shot 3 fx
1. Mesh jumping issue (trouble shooting) - shot1 & 2
From week7, the dragon model in shot1 and 2, as well as the ring, have a very noticeable model mesh change problem every time the effects are exchanged.
Firstly shot 1, I checked all the relevant nodes and found that the main problem is with the attribute delete in the fx of the Soi. In her nodes, particle and mesh are merge together and added an attribute delete node after that, and deleted some attributes (including vextex uv attribute of dragon model). sometime when merge occurs, Houdini tries to align the properties of different objects. for example, If the model has P, N, and Cd, and the particles only have P and v, the merge may result in some attribute values becoming 0 or undefined.
The same problem was solved for shot2, with the slight difference that in shot2, the morphing fx (by Soi Park) also used remesh for the ring model, but by turning off remesh and modifying merge and attribute delete, the jumping issue was solved.
trouble shooting (example of shot1)
2. Adjusting shot2 snake particle trail based on new camera
shot2 This week's particel trail fx is mostly just a few minor tweaks based on the new camera moverment and timing
3. More Particle for shot3
Regarding this week's shot3, I mainly readjusted the glowing particles section and lowered the particle seperation to make the particles denser, although the cache time got longer (4 hours, despite using attribute delete and camera culling)
WIP of shot 3 for shinning part (more detaile about this absrtact partilce background please see week5 blog)
Yilin Zhao / SANM560 / SCAD x Harbor